In response, the Reckoners have turned their blasphemous gaze back to the grassroots of evil. We told the tale of the Servitors in four Plot Point Campaigns, still available and ready to play with just a little tinkering for this edition on our website! Hellstromme's latest scheme to open the gates of Hell proved fruitless. Reverend Grimme vanished in a massive flood that destroyed his city, Raven's Last Sons were defeated by the Great Summoning, Stone was foiled in the barren expanse of Death Valley, and Dr. Darius Hellstromme's ghostfire bombs at the gates of Lost Angels.Įven the Servitors, the Reckoners' chosen champions on Earth, have been defeated-at least for a while. The Great Rail Wars are over as well, finishing not with a whimper but the bang of Dr. The Civil War ended in 1871 at the Battle of Washington, an epic conflagration of steam and steel. The cover that started it all, the original Deadlands, by Brom! Now the granddaddy of Horror Western games is back with a brand new edition. These words introduced Deadlands to the world back in 1996, spawning decades of amazing tales and memorable monsters. "The Year is 1876, but the history is not our own."
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An event called "The Reckoning" awakened an ancient evil, and you'd best hope the howls you hear on the High Plains are just a pack of ravenous wolves.īack us at the High Roller level (shown here) to get everything new for Deadlands. In this award-winning, best-selling setting, gunfighters, braves, hucksters, martial artists, shamans, mad scientists, the blessed, and more square off against far more than desperate bandits. I haven't opened the Deadlands stuff, but I would expect it to work similarly to either the Rippers (old), Rippers Resurrected), or Horror Companion.Welcome to the Weird West of Deadlands, the original horror western roleplaying game! These old items don't have automation, so that's why it's important to drag stuff from Edges and Monstrous Abilities back onto the monster. The bummer of that is that it creates an empty "New Edge" in the edge list that needs to be cleaned up later. Click on "Armor", "Fear" or "Improved Frenzy" and it'll show a "New Feat" screen. I have to drag everything into the appropriate Traits and combat tab.Īlligator-Lion Hybrid (and anything else)Įverything is under Special Abilities instead of being under Edges and Hindrances. But basically all the older non-SWADE Savage Worlds source book, module, etc., either have their edges and hindrances under Special Abilities or have them in their description block and don't do anything. I wouldn't mind, but I got what I expected. I don't have the expectation that these old modules be upgraded. "Worth it!!" The time I invest in prep is more than made up with the fun and speed we have with FGU tracking all the stuff that was impossible for us to deal with at the table, and it helping deal with all the rules we forget (since we're all pretty new to Savage Worlds) is a huge boon. In Hellfrost I'd gone in and removed the records from the XML, updated the powers directly to SWADE rules, etc., but then that happened to be the same timeframe Hellfrost was getting updated a few times within a few weeks and I got tired of re-doing it after each update.
#Deadlands weird west how to#
It'd be nice to be able to suppress the ones that have a red lock on them but I haven't figured out how to do that.
#Deadlands weird west update#
Some of the NPCs have a black lock and you can update the root entry. I wouldn't suggest doing everything in one go, but after a few sessions you'll have a routine that works for you well enough that you can even do it on-demand if the players get something involved that you weren't ready for.
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Given that there's some prep work regardless for the older stuff (for changed attacks, powers, and Edges) I just quickly rebuild the NPCs out by making a new copy of the NPC and drag all the current SWADE stuff in.
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I don't know Savage Worlds well enough to just run w/ names only without all the supplemental stuff, so it's important that I have that easily available to me when an NPC makes their entrance. Happens in Rippers and Hellfrost for sure, and I think I've seen it in 50 Fathoms, but I'm not certain. The NPC Edges thing is a problem with all of the older stuff so far as I can tell.